Class assignment: make the sphere-with-shadow (posted by FAUXreal, currently being beaten to death on dump) move up and down the skateboard ramp.
Originally I had six frames, made in MSPaint using cut-and-paste, but the sphere went double as it moved (even more than now). Am not using any tweening so the in-between frames had to be done by eye [ironic exclamation point].
Increased the frames to eight; a few had to be redone until the motion was smooth. The sphere now has a slight arc, but the motion of the shadow moves in a straight line. A more realistic animation would increase the diameter of the shadow as it moves to the right.
Grade: A-
animations - tm
shrek_babygodzilla_birds
hat tips dvvidpw, scaryattack, and forgot-who-posted-the-birds
"The difficulty for a critic brave enough to tackle work like this is she'd need to be able to discuss Cubism or its throwaway varieties such as Picabia's série transparences, a little something about how GIFs are made and what they mean, and how it all ties together. This is damn hard, which is why we get endless rubbish about circulation, dispersion, post media aesthetics, and other concepts that assume art has some grand socially responsible purpose." [/rant]
swirl stacks
unsolicited collaboration w/ jules laplace and one of chris shier's infernal HTML5 contraptions
spherecursor '13
more gifmelter / gif recorder experimenting re: circulation and dispersion (that last in a disingenuous bid for new media understanding)
motivator pog remix
my digital pog gif gesturized and melted in gifmelter, recorded in gif recorder (see previous post for particulars), optimized in OIE and secret windows-based software